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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

Pour installer cette application sur iOS et iPadOS
  1. Appuyez sur Icône de partage dans Safari
  2. Faites défiler le menu et appuyez sur Ajouter à l'écran d'accueil.
  3. Appuyez sur Ajouter dans le coin supérieur droit.
Pour installer cette application sur Android
  1. Appuyez sur le menu à trois points (⋮) dans le coin supérieur droit du navigateur.
  2. Appuyez sur Ajouter à l'écran d'accueil ou Installer l'application.
  3. Confirmez en appuyant sur Installer.

Map viewer

The map viewer draws one map from a game version's extracted game data: the same cells a bot walks on. It shows what each cell allows, where the exits are and where they lead, and it lets you walk from map to map. It's the Map view of the Maps tab on a Game page, and the world map opens it too (World map).

Open a map

  1. On the Maps tab of the Game page, click Map at the top.
  2. In Map ID, type a map ID, such as 39845888, or in-game coordinates, such as 4,-19. Coordinates can also be written 4 -19 or 4;-19.
  3. Click Show, or press Enter.

Until you open a map, the frame says "Enter a map ID to display it." Show stays greyed out while the field holds neither an ID nor coordinates.

Several maps often share the same coordinates, such as an outdoor map and the buildings that open off it. The viewer opens the first one and lists the others (Other maps at the same coordinates). When no map has the coordinates you typed, it says "No map at" followed by them, such as "No map at [4,-19]."

What the map allows and where it leads

Once a map is open, a bar above the Map ID field sums it up.

What stands out

Badges show which of these the map has: PvP aggression, Monster fights, Underwater, Monster aggression, Outdoor, Prisms, Transition map and Public paddock. The other things a map can allow are set on nearly every map, so they aren't listed.

Exits

Exits come from the world travel graph, the one the game uses to plan trips from map to map. The bar reads Exits, followed by one badge per kind of exit with its count: Walk, Scroll, Door, Interactive or Other. Other badges can follow:

  • a number followed by conditional, when some exits have a condition;
  • a number followed by zones, when the map's walkable ground is split into parts you can't walk between, each exit leaving from one of them;
  • Not all exits shown, when the list was cut short.

Under the badges, each exit has a button with its destination map ID, the destination's coordinates in parentheses when it has some, and how you take the exit: the name of the action, in the game's language, or the kind of exit. Click a button to open that map. A conditional exit has an outlined button: point at it to read "Requires:" and the condition, written the way the game writes it.

Instead of the exits, the bar can say "This map isn't in the travel graph." or "In the graph, but nothing leads out."

The map's place in the world

Under the controls, a row tells where the map is, when the game data knows it:

  • its coordinates, such as [4,-19], or No world position when the map isn't on any world map;
  • the names of its sub-area and its area, and the map's own name when it has one;
  • Level and the sub-area's level;
  • Zaap when the map has a zaap, the dungeon's name when the map belongs to a dungeon, and the points of interest on the map.

Maps without any world information, such as haven bags and some instances, don't show this row.

Other maps at the same coordinates

When other maps share the open map's coordinates, a line such as "3 other maps at these coordinates:" lists their IDs as buttons, up to 12, followed by the number of maps left out, such as "and 40 more". Click an ID to open that map. A very large number usually means instances share these coordinates rather than a real place.

Quest objectives

When quests have objectives on the map, a switch appears with their number, such as "4 quest objective(s) here". It's off at first. Turn it on to list each quest step: the quest's name, the step's name, and the objectives under them. Past 500 objectives, the count ends with a plus sign, as in "500+ quest objectives here", and the list stops there.

Interactive exits

Interactive exits lists the exits that leave from a cell inside the map rather than from an edge, such as doors, stairs, cellars and teleporters, one entry per cell, up to 12. Each entry has two buttons:

  • the first, named after the action, selects that cell on the map so you can see where it is;
  • the second opens the destination and shows its coordinates or its map ID. When the cell leads to several maps, it shows how many, such as "3 destination(s)", and opens the first.

These cells are also marked on the map with an orange diamond.

The map

On the map itself:

  • At the top left, the map's ID, such as "Map 39845888", then the number of the cell under the pointer or selected, such as "Cell 245".
  • At the top right, Save as PNG and Fullscreen (Save a picture and go fullscreen).
  • On each side where a map exists next to this one, an arrow. A solid arrow means the game has a route that way, and its tooltip reads "Go to map" with the ID. An outlined arrow means the map exists but no route leads there from this one, and its tooltip says so, as in "Map 39846400 exists, but nothing leads there from here". Click an arrow to open that map either way. The arrow keys of your keyboard do the same, except while you're typing in a field.

Point at a cell to inspect it, and click it to keep it selected after the pointer leaves. When you move to another map, the previous one stays on screen until the new one is loaded, with a small spinner in the bottom right corner.

Views

View decides what the cell colours mean. Your choice applies to every map and is remembered in this browser.

View What the colours show Legend entries
Terrain (at first) Where you can walk outside fights Walkable, Harvest, Haven bag, Blocked outside fight, Obstacle
Fight Placement and movement during fights Red team, Blue team, Blocked in fight, Walkable, Obstacle
Line of sight Which cells block sight Blocks sight, Walkable, Obstacle
Zones Which zone each cell belongs to Zone with its number, for up to 6 zones, and Movement zone
Height How high each cell is Height with the lowest and the highest value of the map
Exits Cells that take you to another map Exit, Arrow cell

The legend only lists what the open map contains. With the Interactive layer on, it also shows Interactive when the map has interactive elements.

Layers

Layers turns each part of the drawing on or off. All of them are on at first, and your choices are remembered in this browser.

Layer What it draws
Cells The coloured cells.
Grid The grid of cells.
Elevation A lighter or darker shade on each cell, depending on its height compared with the rest of the map.
Outline A line around the walkable area of the map.
Shadow A shadow under the walkable area, which lifts it off the background.
Interactive A dot on each cell where an interactive element stands.
Markers Marks placed on cells, such as the orange diamonds of interactive exits.
Cell numbers The number of the cell under the pointer and of its four neighbours.
Legend The colour legend of the view.
Tooltip A box next to the pointer with the cell's number and what's set on it.

Summary and cell details

Under the map, Summary counts the map's cells by kind: Walkable cells, Blocked in fight, Block line of sight, Placement (red / blue), Harvest cells, Exit cells, Linked zones and Interactive elements.

Next to it, Cell details shows the record of the inspected cell as it was extracted from the game. It reads "Point at a cell to see its extracted record." until you point at one. Then you see the cell's number, its position in the map's grid as x and y, and the flags and numbers set on it, with the names the game data uses, such as mov or los. When interactive elements stand on the cell, "Interactions:" lists each one's interaction ID, with its graphic ID in parentheses. The map data holds no name for them.

Save a picture and go fullscreen

Save as PNG, the camera button at the top right of the map, downloads the map as it's drawn, with the current view and layers, in a file named map- followed by the map ID, such as map-39845888.png. The legend, the tooltip, the cell numbers and the badges shown over the map aren't part of the picture.

Fullscreen fills the screen with the map. Click Exit fullscreen, or press Esc, to come back.

When a map doesn't show

Message Meaning
"Loading map..." The map is on its way.
"No such map in this version's extracted data. Check the ID, or extract this version's data first." No map has this ID in the version's game data, or the version isn't extracted.
"Couldn't read this map from the server." Asterobot couldn't send the map. Check that Asteroboard is connected to Asterobot, then click Show again.

Where to go next

Compte

Navigation

Recherche

Recherche

Configurer les notifications push du navigateur

Chrome (Android)
  1. Appuyez sur l'icône de cadenas à côté de la barre d'adresse.
  2. Tap Autorisations → Notifications.
  3. Ajustez vos préférences.
Chrome (Desktop)
  1. Cliquez sur l'icône représentant un cadenas dans la barre d'adresse..
  2. Select Paramètres du site.
  3. Find Notifications et ajustez vos préférences.