The Maps tab of a Game page draws Dofus's world maps from the game version's extracted game data, with regions, zaaps, dungeons and points of interest on top. It's where you look up where a monster lives or where a resource grows, before opening the maps of that region. The version must be extracted first (Extract game data).
Open the world map
- Open the version's Game page from Game Manager.
- Open the Maps tab.
The tab opens on the World view. Three buttons at the top switch views:
| View | What it shows |
|---|---|
| World | The world map, with the region panel under it. |
| Map | One map, in the map viewer. |
| Split | Both side by side. The world map gets less room and the region panel is hidden. |
In Split, drag the line between the two sides to share the room: Asteroboard remembers the position in this browser. The Follow the map switch keeps the world map centred on the map open beside it. On a narrow screen, the two sides stack.
Move around
- Drag the map to move it, and turn the mouse wheel to zoom.
- The buttons at the top right zoom out, zoom in, go back to the whole map, and switch to fullscreen.
- The top left corner shows the coordinates under the pointer, with the name of the region or point of interest there. When the pointer is off the map, it reads "Click a square to open the maps there."
Click a square to select it. The line under the map then lists the IDs of the maps at those coordinates, up to 50, as buttons: click one to open that map. The line reads "Looking up..." while it searches, and "No map at these coordinates." when there's none.
Double-click a square to open the first map there right away.
Choose a world map
The list at the top left holds the world maps shown in the game, and starts on world map 1, the World of Twelve. A world map with no name shows as "World map" followed by its number. When you open a map in the Map view, the world map switches to the one that map belongs to.
If the chosen world map shows "This world map has no artwork extracted.", extract the version again. When the world maps can't be read at all, for example on a version that isn't extracted, the tab shows Couldn't load the world map with the reason.
Switches
| Switch | At first | What it draws |
|---|---|---|
| Outlines | On | The borders of the regions. |
| Points of interest | On | The icons the game places on its map. Under the map, one button per category, with its count, hides or shows that category. |
| Grid | Off | The squares of the coordinates. |
| Zaaps | Off | Every zaap, with its name. |
| Dungeons | Off | Every dungeon, with its name. |
| Level heat map | Off | The regions, coloured by level. |
| The number of connections, such as 4 connection(s) | Off | Where the routes of the map open in the Map view lead: blue squares for the ones you walk, orange diamonds for doors, stairs and other routes you take through something on the map. Only offered while an open map has such routes. |
With Level heat map on, a legend under the map reads "Low level to high level" with five bands: 1-20, 21-50, 51-100, 101-150 and 151+. Regions without an outline or without a level stay uncoloured, and the legend says how many.
The switches go back to these defaults when you reload the page.
Search
The search box, "Search for a monster, resource, item...", understands three kinds of input:
- Coordinates, such as
4,-19,4;-19or4 -19. - A map ID. A number is offered as a map ID, and searched as a name too.
- A name: of a region, a dungeon, a point of interest, a monster or an item, in the Language chosen in the Game page's header. Each word matches the start of a word.
Results appear as buttons while you type, up to 6 for each kind of record. Each shows the name, the level range for a monster, the table the record comes from and its number after #. Names aren't unique, and the number tells records with the same name apart. The small button next to a result, "Open in game data", opens its record on the Game data tab.
| Clicking a result | What happens |
|---|---|
| Coordinates | The world map centres on that square and selects it. |
| Map ID | The map opens in the Map view. |
| Region | The world map centres on the region. When the region isn't drawn on this world map, its first map opens instead. |
| Dungeon | Its entrance map opens. |
| Point of interest | The map it stands on opens. |
| Monster or item | The world map highlights the regions where it appears. |
Filter by monster or item
Picking a monster highlights the regions where it lives. Picking an item highlights the regions where it's gathered, and the regions where monsters that drop it live.
A button then appears above the map, with the name and the number of regions highlighted on this world map, such as "Bouftou Royal · 3 region(s)". Click it to remove the filter. When the record appears nowhere, the button reads the name followed by "appears on no region here".
Some regions can't be highlighted, because they're on another world map or have no outline. They're listed after "Also in:", and clicking one shows it in the region panel.
The game data records monsters and resources per region, not per map or per cell, so the filter can't show the exact spot where a resource grows.
The region panel
In the World view, the region panel under the map describes the region of the selected square, or the region you picked after "Also in:".
- The region's name, and badges: Level, the number of maps, and Dungeon, Capturable or Conquest village when they apply.
- Zaap, when the region has one, opens the zaap's map. That zaap can stand outside the region it serves.
- A button such as Open the 12 map(s) opens the region's first map.
- Monsters, with their count: each monster with its level range and its number. A monster in a warning colour is aggressive from further than 3 cells. Pointing at a monster shows "Aggressive within" with its range in cells, or Passive.
- Harvestables, with their count: each resource with its level and its number. Pointing at one shows "Gathered with" and the job. The note "Gathered on the maps of this area." is a reminder that the game data doesn't say which map.
- Drops, with their count: the items the region's monsters drop.
Every monster, resource and item in the panel links to its record on the Game data tab. The panel shows "Loading the area..." while it loads, and Couldn't load this area with the reason when it fails.
Open a map
Each of these opens a map in the Map view, or beside the world map in Split:
- double-click a square;
- select a square, then click one of the map IDs under the world map;
- click Zaap or the button that opens the region's maps in the region panel;
- in the search, click a map ID, a region, a dungeon or a point of interest.
In the Map view, a button such as "Show at [4, -19] on the world map" goes back to the world map, centred on the open map. It's hidden while Follow the map is on. Map viewer explains everything the Map view shows.