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CharacterInformation

  • summary: A character's rendered appearance and breed, nested inside its basic information.
  • area: Game.Character.Management

A character's rendered appearance and breed, nested inside its basic information.

Kind struct · Area Game.Character.Management

The appearance layer of a Character. Ankama calls it CharacterInformation since 3.5.9.11 (beta and 3.2-3.4: CharacterLook); the field that holds it is still CharacterBasicInformation.character_look.

look is a full EntityLook - the same appearance record used everywhere else in the protocol, so whatever you already do with actor looks works here.

breed_id is the class. It is the cheapest useful thing in this record: it tells you what the character IS without resolving any art.

Two dates come with the character when it is selected (empty in the character list): CharacterInformation.connection_date is when this session started and CharacterInformation.last_disconnection_date when the previous one ended. Both are ISO-8601 UTC strings. Sales made between the two were made while you were away.

THE COMPLEMENT IS A ONEOF - EXACTLY ONE BRANCH IS SET. Besides CharacterInformation.base_information it can be CharacterInformation.guild_information (a GuildInformation) or CharacterInformation.alliance_information (an AllianceInformation).

Not sent on its own — it is only ever a branch of CharacterBasicInformation. inferred

Used by

Fields

#FieldTypeMeaningYou set it
2last_disconnection_datestringWhen the character's previous session ended, as an ISO-8601 UTC timestamp. (ISO-8601 date-time (UTC))
Observed: 2026-10-26T08:26:49.450Z
The client's sales history starts its 'offline sales' window (sales made while you were away) at this date.
Empty in the character list; set when the character is selected (observed).
never
3breed_idint32The character's class. (breed id)never
5connection_datestringWhen the character's current session started, as an ISO-8601 UTC timestamp. (ISO-8601 date-time (UTC))
Observed: 2026-10-28T14:35:15.681888024Z
The client's sales history keeps only sales from this date on when 'current session' is ticked, and ends its 'offline sales' window here.
Empty in the character list; set when the character is selected (observed).
never
6lookEntityLookThe character's appearance.
An EntityLook.
never
1base_informationCharacterBaseInformationThe base-information branch read by the client's character projection.
See CharacterBaseInformation.
never
4guild_informationGuildInformationThe character's guild, when the carrying message describes one.
A GuildInformation: the oneof branch whose type the type-name table spells GuildInformation.
never
7alliance_informationAllianceInformationThe character's alliance, when the carrying message describes one.
An AllianceInformation: the oneof branch whose type the type-name table spells AllianceInformation.
never

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