- summary: A summoned companion: its model, level and master.
- area: Game.Action
A summoned companion: its model, level and master.
Kind struct · Area Game.Action
The companion branch of EntitySpawnInformation.spawn_information.
READ IT LIKE THIS
1. EntitySpawnInformation.Companion.model_id is the companion's model in the game data.
2. EntitySpawnInformation.Companion.level is its level.
3. EntitySpawnInformation.Companion.master_id is the fighter it belongs to.
4. Ignore the other members.
WHAT THE CLIENT DOES. It rebuilds the summon as an entity fighter: the model goes to
EntityFighterInformation.entity_model_id, the level to EntityFighterInformation.level and the
master to EntityFighterInformation.master_id.
Not sent on its own — a branch of EntitySpawnInformation.spawn_information, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 2 | level | int32 | The companion's level. Copied to EntityFighterInformation.level. | never |
| 3 | master_id | int64 | The id of the fighter the companion belongs to. Copied to EntityFighterInformation.master_id. Beta has two int64 ids here (summoner and owner); which of them this is cannot be told, so the name follows the destination. | never |
| 5 | model_id | int32 | The companion's model id in the game data (Companions).Copied to EntityFighterInformation.entity_model_id. | never |