- summary: What a summoned fighter is: a monster, a character or a companion.
- area: Game.Action
What a summoned fighter is: a monster, a character or a companion.
Kind struct · Area Game.Action
The SummonContextInformation.spawn_information of a summon: what kind of fighter the server
summoned. Exactly one branch of EntitySpawnInformation.spawn_information is set.
READ IT LIKE THIS
1. EntitySpawnInformation.monster set: the summon is a monster - see EntitySpawnInformation.Monster
for its id and grade. Look the monster up in the game data to know its spells.
2. EntitySpawnInformation.character set: the summon is a character-like fighter (a double, for
instance) - see EntitySpawnInformation.Character for its name and level.
3. EntitySpawnInformation.companion set: the summon is a companion - see
EntitySpawnInformation.Companion.
WHAT THE CLIENT DOES. It rebuilds every summon as an ordinary fighter: a monster becomes an AI fighter
with a MonsterFighter, a character a NamedFighterInformation with a
FightCharacterInformation, a companion an EntityFighterInformation.
Not sent on its own — it travels inside SummonContextInformation.spawn_information. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | character | EntitySpawnInformation.Character | Set when the summon is a character-like fighter - see EntitySpawnInformation.Character.Its name is copied into NamedFighterInformation.name. | never |
| 2 | companion | EntitySpawnInformation.Companion | Set when the summon is a companion - see EntitySpawnInformation.Companion.Its members are copied into EntityFighterInformation. | never |
| 3 | monster | EntitySpawnInformation.Monster | Set when the summon is a monster - see EntitySpawnInformation.Monster.Its members are copied into MonsterFighter. | never |