- summary: A summoned monster: which monster it is, and its grade or level.
- area: Game.Action
A summoned monster: which monster it is, and its grade or level.
Kind struct · Area Game.Action
The monster branch of EntitySpawnInformation.spawn_information.
READ IT LIKE THIS
1. EntitySpawnInformation.Monster.monster_gid is the monster's id in the game data (Monsters).
2. Exactly one of EntitySpawnInformation.Monster.grade and EntitySpawnInformation.Monster.level is set:
a grade picks the monster's grade (1 = the first grade); a level is used for monsters that scale by level.
3. Ignore the other members.
WHAT THE CLIENT DOES. It rebuilds the summon as a fighter with an AI branch: the monster id goes to
MonsterFighter.monster_gid, the grade to MonsterFighter.creature_grade and the level to
MonsterFighter.creature_level.
Not sent on its own — a branch of EntitySpawnInformation.spawn_information, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 5 | monster_gid | int32 | The summoned monster's id in the game data (Monsters).Copied to MonsterFighter.monster_gid. | never |
| 1 | grade | int32 | The monster's grade, when it is summoned at a grade. Copied to MonsterFighter.creature_grade. | never |
| 4 | level | int32 | The monster's level, when it is summoned at a level instead of a grade. Copied to MonsterFighter.creature_level. | never |