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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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SummonContextInformation

  • summary: One kind of summoned fighter: what it is, its look and characteristics, its wave, and every instance.
  • area: Game.Action

One kind of summoned fighter: what it is, its look and characteristics, its wave, and every instance.

Kind struct · Area Game.Action

An entry of SummonsByContextInformation.summons. It describes one kind of summon once and lists where each instance appears.

READ IT LIKE THIS

1. For every entry of SummonContextInformation.summons (a SpawnInformation: team, alive flag and position of one instance), create one fighter. 2. Give each of them SummonContextInformation.look (EntityLook), SummonContextInformation.characteristics (FightCharacteristics) and SummonContextInformation.wave. 3. SummonContextInformation.spawn_information says what the fighter is: a monster (monster id and grade or level), a character (name and level) or a companion (model, level, summoner and owner).

WHAT THE CLIENT DOES. For every instance it builds a full ActorPositionInformation: the instance becomes the fighter's FightFighterInformation.spawn_information, the wave goes to FightFighterInformation.wave, the characteristics to FightFighterInformation.stats, the look to ActorInformation.look, and the kind of entity selects the character, monster or companion branch of the fighter record. Then it spawns the fighter like any other.

Not sent on its own — it travels inside SummonsByContextInformation.summons. proven

Used by

Fields

#FieldTypeMeaningYou set it
1spawn_informationEntitySpawnInformationWhat the summoned fighter is: a monster, a character or a companion.
Its oneof selects the character, monster or companion branch of the fighter record the client builds.
never
2characteristicsFightCharacteristicsThe summoned fighters' characteristics - see FightCharacteristics.
Copied to FightFighterInformation.stats.
never
5summonsrepeated SpawnInformationOne SpawnInformation per summoned instance: its team, alive flag and position.
The client creates one fighter per entry.
never
6waveint32The wave the summoned fighters belong to.
Copied to FightFighterInformation.wave.
never
7lookEntityLookHow the summoned fighters look - see EntityLook.
Copied to ActorInformation.look.
never

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