- summary: One kind of summoned fighter: what it is, its look and characteristics, its wave, and every instance.
- area: Game.Action
One kind of summoned fighter: what it is, its look and characteristics, its wave, and every instance.
Kind struct · Area Game.Action
An entry of SummonsByContextInformation.summons. It describes one kind of summon
once and lists where each instance appears.
READ IT LIKE THIS
1. For every entry of SummonContextInformation.summons (a SpawnInformation:
team, alive flag and position of one instance), create one fighter.
2. Give each of them SummonContextInformation.look (EntityLook),
SummonContextInformation.characteristics (FightCharacteristics) and
SummonContextInformation.wave.
3. SummonContextInformation.spawn_information says what the fighter is: a monster
(monster id and grade or level), a character (name and level) or a companion
(model, level, summoner and owner).
WHAT THE CLIENT DOES. For every instance it builds a full ActorPositionInformation:
the instance becomes the fighter's FightFighterInformation.spawn_information, the wave
goes to FightFighterInformation.wave, the characteristics to
FightFighterInformation.stats, the look to ActorInformation.look, and the kind
of entity selects the character, monster or companion branch of the fighter record. Then
it spawns the fighter like any other.
Not sent on its own — it travels inside SummonsByContextInformation.summons. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | spawn_information | EntitySpawnInformation | What the summoned fighter is: a monster, a character or a companion. Its oneof selects the character, monster or companion branch of the fighter record the client builds. | never |
| 2 | characteristics | FightCharacteristics | The summoned fighters' characteristics - see FightCharacteristics.Copied to FightFighterInformation.stats. | never |
| 5 | summons | repeated SpawnInformation | One SpawnInformation per summoned instance: its team, alive flag and position.The client creates one fighter per entry. | never |
| 6 | wave | int32 | The wave the summoned fighters belong to. Copied to FightFighterInformation.wave. | never |
| 7 | look | EntityLook | How the summoned fighters look - see EntityLook.Copied to ActorInformation.look. | never |