- summary: The monster a transformed character has become, and its power level.
- area: Game.Common
The monster a transformed character has become, and its power level.
Kind struct · Area Game.Common
1. MutantInformation.monster_id: the monster the character is shown as (monster id of the
game data).
2. MutantInformation.power_level: its power level, as in FightMutantInformation.
Not sent on its own — a record carried by Humanoid.mutant_information, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | power_level | int32 | The transformation's power level. | never |
| 2 | monster_id | int32 | The monster the character is shown as, as a monster id of the game data. | never |