- summary: A fighter's team, whether it is alive, and the position it was placed at.
- area: Game.Common
A fighter's team, whether it is alive, and the position it was placed at.
Kind struct · Area Game.Common
The spawn_information of FightFighterInformation.
team is the fighter's side - see Team; the attacker's side is the
challenger team. alive is false for a fighter that is dead but still listed.
position is the fighter's ActorPositionInformation.
Not sent on its own — it travels inside the fighter record of FightFighterShowEvent. inferred
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | alive | bool | Whether the fighter is alive. | never |
| 2 | team | Team | The fighter's side - see Team. | never |
| 3 | position | ActorPositionInformation | Where the fighter stands - see ActorPositionInformation. | never |