- summary: A summoned character-like fighter: its name and level.
- area: Game.Action
A summoned character-like fighter: its name and level.
Kind struct · Area Game.Action
The character branch of EntitySpawnInformation.spawn_information: a summon that fights like a character
(a double of the caster, for instance).
READ IT LIKE THIS
1. EntitySpawnInformation.Character.name is the name to show for the fighter.
2. EntitySpawnInformation.Character.level is its level.
WHAT THE CLIENT DOES. It rebuilds the summon as a named fighter: the name goes to
NamedFighterInformation.name, the level to FightCharacterInformation.level.
Not sent on its own — a branch of EntitySpawnInformation.spawn_information, never sent on its own. proven
Used by
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | level | int32 | The fighter's level. Copied to FightCharacterInformation.level. | never |
| 2 | name | string | The fighter's name, shown like a character's. Copied to NamedFighterInformation.name. | never |