- summary: Items the server hands the character as the result of an action - a reward, a gift, a craft outcome.
- area: Game.Inventory
- confidence: 0.99
Items the server hands the character as the result of an action - a reward, a gift, a craft outcome.
- Kind event
- Area Game.Inventory
- Named by beta, gamemapping
Announces items the character has just been given, with a caption describing why. The client renders it as the "you received" panel.
IT IS AN ANNOUNCEMENT, NOT AN INVENTORY UPDATE. The items listed here are
minimal descriptions meant for display - see ItemMinimalInformation, whose
quantity and template id are NOT recovered and must not be guessed at. Treat
this message as a cue to re-read your inventory, not as a source of truth about
what you now hold.
The members of this message are proven to exist by the way the client projects
them, but none carries a recovered name yet, so they stand obfuscated. What you
can rely on is the nesting: this event carries GameActionItem entries, each
carrying ItemMinimalInformation entries, each carrying ObjectEffect
values.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this it reports the outcome of a server-side action; no request of yours asks for this message directly
No fields you may set.
Recovered with score 135, confidence 0.99, margin 135 over the runner-up. A margin close to the score means nothing else came near; a thin margin means a decoy nearly won. Members recovered: 0 of 2.
Aucun avis à afficher.