- summary: Items the server hands the character as the result of an action - a reward, a gift, a craft outcome.
- area: Game.Inventory
Items the server hands the character as the result of an action - a reward, a gift, a craft outcome.
Kind event · Area Game.Inventory
Announces items the character has just been given, with a caption describing why. The client renders it as the "you received" panel.
IT IS AN ANNOUNCEMENT, NOT AN INVENTORY UPDATE. The items listed here are
minimal descriptions meant for display - see GameActionItemObject, whose
quantity and template id are NOT recovered and must not be guessed at. Treat
this message as a cue to re-read your inventory, not as a source of truth about
what you now hold.
THE NESTING: GameActionItemListEvent.groups holds one GroupedGameActionItems per gift;
each carries a GameActionItem (title and GameActionItemObject entries, each with
ObjectEffect values) and the unique ids of the objects given. The client shows each group
as one entry of its gift panel. A second declared member is the obfuscator's padding: ignore it.
When you may send it
- Requires
character_loadedinferred
Related messages
- Unsolicited - nothing you send causes this inferred — it reports the outcome of a server-side action; no request of yours asks for this message directly
Fields
| # | Field | Type | Meaning | You set it |
|---|---|---|---|---|
| 1 | groups | repeated GroupedGameActionItems | The gifts, one group per gift. Elements are GroupedGameActionItems. Beta's event had a flat actions list instead. | never |