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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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Requests

136 archives dans cette catégorie

  1. Smooth ·
    Uses one unit of an inventory item that needs no target (bread, potion, recall potion...). Kind request · Area Game.Inventory Uses ONE unit of an item that acts on the character itself. HOW TO SEND IT 1. Set object_uid to the item's ObjectItem.uid from your inventory (not its template id, ObjectItem.gid). 2. Send it only for one unit and only for an item that needs no target. The client picks another request otherwise: - more than one unit at once: ObjectUseMultipleRequest (
    • summary: Uses one unit of an inventory item that needs no target (bread, potion, recall potion...).
    • area: Game.Inventory
    • 36 vues
  2. Smooth ·
    Asks the server to start one quest for the character. Kind request · Area Game.Quest Starts ONE quest. Only send it for a quest the game offers to start by hand: the client sends it from a quest scroll's Start button and from a "start quest" link in a text, and from nowhere else. HOW TO SEND IT 1. Set quest_id to the quest's id (the quest data id; the scroll and the link both carry it). It is the only member to fill. 2. Send it once. The client does not retry it and does not wait for
    • summary: Asks the server to start one quest for the character.
    • area: Game.Quest
    • 39 vues
  3. Smooth ·
    How many times to craft the current recipe in an open workshop (-1: until the resources run out). Kind request · Area Game.Exchange Set how many times the recipe in the workshop is crafted when you press craft (ExchangeReadyRequest). HOW TO SEND IT 1. Put the recipe in first (ExchangeSetCraftRecipeRequest). 2. Set ExchangeCraftCountRequest.count: - N >= 1: craft N times. The craft window never sends less than 1 nor more than the number of crafts your ingredients allow (it cl
    • summary: How many times to craft the current recipe in an open workshop (-1: until the resources run out).
    • area: Game.Exchange
    • 20 vues
  4. Smooth ·
    Changes the price of one of your lots already on sale in the auction house. Kind request · Area Game.Exchange HOW TO CHANGE THE PRICE OF A LOT ON SALE 1. Open the auction house in sell mode (ExchangeBidSellerStartedEvent). The lots you already have on sale are listed there. 2. Send this request for the lot to change: - object_uid = the uid of the lot ON SALE (the uid the house lists for your sale), not an inventory stack; - quantity = that lot's size (1, 10, 100...), unchanged;
    • summary: Changes the price of one of your lots already on sale in the auction house.
    • area: Game.Exchange
    • 22 vues
  5. Smooth ·
    Put an item into (positive quantity) or take it out of (negative) the co-op smithmagic slot. Kind request · Area Game.Exchange Put an item into, or take it out of, the co-op smithmagic window. HOW TO SEND IT 1. Set ExchangeObjectUseInWorkshopRequest.object_uid to the item's id. 2. Set ExchangeObjectUseInWorkshopRequest.quantity: positive to put that many in, negative to take that many back (the client sends minus the stack size to empty the slot). 3. Leave the declared record and en
    • summary: Put an item into (positive quantity) or take it out of (negative) the co-op smithmagic slot.
    • area: Game.Exchange
    • 19 vues
  6. Smooth ·
    Hand the party leadership to another member (leader only). Kind request · Area Game.Party Make another member the party leader. HOW TO SEND IT 1. Set PartyAbdicateThroneRequest.party_id to your party's id and PartyAbdicateThroneRequest.player_id to the new leader's character id. 2. Wait for PartyLeaderUpdateEvent. When you may send it Requires context_ready inferred Raised by: a user action: Promote leader in a member's player menu (PlayerMenuMaker.OnPromoteLeader) proven Relat
    • summary: Hand the party leadership to another member (leader only).
    • area: Game.Party
    • 22 vues
  7. Smooth ·
    Follow a party member's position (compass flag). Kind request · Area Game.Party Follow a party member: their position is shown with a compass flag. HOW TO SEND IT 1. Set PartyFollowMemberRequest.party_id to your party's id and PartyFollowMemberRequest.player_id to the member's character id. 2. Leave the other declared members (an int64 and an optional bool) at their defaults: the client never writes them. When you may send it Requires context_ready inferred Raised by: a user
    • summary: Follow a party member's position (compass flag).
    • area: Game.Party
    • 20 vues
  8. Smooth ·
    Accept an invitation into a party. Kind request · Area Game.Party Accept a party invitation you received. HOW TO SEND IT 1. Set PartyInvitationAcceptRequest.party_id to the invitation's PartyInvitationEvent.party_id. 2. Wait: PartyJoinEvent when you are in, or PartyJoinErrorEvent with the reason. When you may send it Requires context_ready inferred Raised by: a user action: the Accept button of the party invitation popup (JoinPartyUi, btnValidate) or of the invitation notificatio
    • summary: Accept an invitation into a party.
    • area: Game.Party
    • 24 vues
  9. Smooth ·
    Withdraw an invitation you sent that is still pending. Kind request · Area Game.Party Withdraw a pending invitation. HOW TO SEND IT 1. Set PartyInvitationCancelRequest.party_id to your party's id and PartyInvitationCancelRequest.guest_id to the guest's PartyGuest.player_id. 2. Wait: the party receives PartyInvitationCancelledEvent; the invited player receives PartyInvitationCancelledForGuestEvent. When you may send it Requires context_ready inferred Raised by: a user action:
    • summary: Withdraw an invitation you sent that is still pending.
    • area: Game.Party
    • 23 vues
  10. Smooth ·
    Refuse an invitation into a party. Kind request · Area Game.Party Refuse a party invitation you received. HOW TO SEND IT 1. Set PartyInvitationRefuseRequest.party_id to the invitation's PartyInvitationEvent.party_id. 2. Nothing comes back to you; the inviting party receives PartyInvitationRefusedEvent. When you may send it Requires context_ready inferred Raised by: a user action: the Refuse button of the party invitation popup (JoinPartyUi, btnCancel) or of the invitation notific
    • summary: Refuse an invitation into a party.
    • area: Game.Party
    • 20 vues
  11. Smooth ·
    Invite a player into your party (or arena team). Kind request · Area Game.Party Invite another player into your party. HOW TO SEND IT 1. Fill PartyInvitationRequest.target (PlayerSearch) with the player's character name, in its search_by_character_name arm. 2. Set PartyInvitationRequest.party_type to PartyType.PARTY_TYPE_CLASSICAL for a normal party, PartyType.PARTY_TYPE_ARENA for an arena team. 3. Wait: the party receives PartyNewGuestEvent for the invited player (and you rece
    • summary: Invite a player into your party (or arena team).
    • area: Game.Party
    • 22 vues
  12. Smooth ·
    Remove a member from your party (leader only). Kind request · Area Game.Party Kick a member out of your party. Only the leader may. HOW TO SEND IT 1. Set PartyKickRequest.party_id to your party's id and PartyKickRequest.player_id to the member's character id (Character in PartyJoinEvent.members). 2. Wait: the party receives PartyMemberRemoveEvent for that member, and the member receives PartyKickedByEvent. When you may send it Requires context_ready inferred Raised by: a use
    • summary: Remove a member from your party (leader only).
    • area: Game.Party
    • 21 vues
  13. Smooth ·
    Leave your party. Kind request · Area Game.Party Leave the party you are in. HOW TO SEND IT 1. Set PartyLeaveRequest.party_id to your party's id (PartyJoinEvent.party_id). 2. Leave every other declared member at its default: the client never writes them. 3. Wait for PartyLeaveEvent, then forget the party. When you may send it Requires context_ready inferred Raised by: a user action: Leave in the party window (PartyDisplayUi.OnLeaveParty) or in a member's player menu (PlayerMenuMaker
    • summary: Leave your party.
    • area: Game.Party
    • 20 vues
  14. Smooth ·
    Turn 'refuse other party invitations' on or off. Kind request · Area Game.Party Pledge loyalty to your party: while loyal, other parties' invitations are refused for you. HOW TO SEND IT 1. Set PartyPledgeLoyaltyRequest.party_id to your party's id and PartyPledgeLoyaltyRequest.loyal to true to lock, false to unlock. 2. Wait for PartyLoyaltyStatusEvent. When you may send it Requires context_ready inferred Raised by: a user action: the lock option of the party window (PartyDisplayUi
    • summary: Turn 'refuse other party invitations' on or off.
    • area: Game.Party
    • 22 vues
  15. Smooth ·
    Stop following a party member's position. Kind request · Area Game.Party Stop following a party member (their compass flag goes away). HOW TO SEND IT 1. Set PartyStopFollowMemberRequest.party_id to your party's id and PartyStopFollowMemberRequest.player_id to the followed member's character id. 2. Leave the other declared members at their defaults: the client never writes them. When you may send it Requires context_ready inferred Raised by: a user action: Stop following in a memb
    • summary: Stop following a party member's position.
    • area: Game.Party
    • 21 vues
  16. Smooth ·
    Set (or reset) your mood smiley, shown to your contacts. Kind request · Area Game.Social Choose your mood smiley: the smiley your friends and spouse see next to your name. HOW TO SEND IT 1. Set SetMoodRequest.smiley_id to the smiley's id in the smileys game data. The declared nested record is never written by the client: leave it unset. 2. Wait for SetMoodEvent: it confirms the change (or reports an error). In the capture the official client then also played the new mood smiley once
    • summary: Set (or reset) your mood smiley, shown to your contacts.
    • area: Game.Social
    • 24 vues
  17. Smooth ·
    Show a smiley in a bubble above your character, for everyone around. Kind request · Area Game.Social Play a smiley: it pops up in a bubble above your character for everyone on the map. HOW TO SEND IT 1. Set SmileyRequest.smiley_id to the smiley's id in the smileys game data (SmileysDataRoot). Leave the other declared int32 at 0: the client never writes it. 2. Send it ONCE. Wait at least one second before the next smiley: the official client blocks smileys for 1s after each one, a
    • summary: Show a smiley in a bubble above your character, for everyone around.
    • area: Game.Social
    • 22 vues
  18. Smooth ·
    Look a player up by name (the /whois chat command). Kind request · Area Game.Basic The /whois chat command: ask the server who a player is. TO SEND IT 1. Put the player to look up in WhoIsRequest.target, a PlayerSearch: the character name typed after /whois goes in its by-name branch. 2. Set WhoIsRequest.verbose to ask for the detailed answer. 3. Leave every other member unset. The server answers with the player's details, or WhoIsNoMatchEvent when nobody matches. When you may se
    • summary: Look a player up by name (the /whois chat command).
    • area: Game.Basic
    • 22 vues
  19. Smooth ·
    Buys the house whose sale window is open, at the price you confirm. Kind request · Area Game.House TO BUY A HOUSE 1. Open the house's sale window (the official client does it from the house itself; that path has no signature yet). 2. Send HouseBuyRequest.proposed_price = the sale price the window shows. The message names no house: the server applies it to the house whose sale you are looking at. When you may send it Requires context_ready inferred Raised by: the player c
    • summary: Buys the house whose sale window is open, at the price you confirm.
    • area: Game.House
    • 16 vues
  20. Smooth ·
    Puts one of your houses on sale at a price, or takes it off sale. Kind request · Area Game.House TO PUT A HOUSE ON SALE 1. Send HouseSellRequest.instance_id = your house, HouseSellRequest.amount = the price in kamas, HouseSellRequest.for_sale = true. 2. Set HouseSellRequest.is_inside = true when you are standing inside that house, false otherwise. TO TAKE IT OFF SALE Send the same message with HouseSellRequest.for_sale = false. The official client still sends the current pr
    • summary: Puts one of your houses on sale at a price, or takes it off sale.
    • area: Game.House
    • 19 vues
  21. Smooth ·
    Sets the search of the estate agency: which houses for sale to list, and in what order. Kind request · Area Game.House TO SEARCH THE HOUSES FOR SALE 1. Send this with your filters: - HousesToSellFiltersRequest.area_id: an area id, or -1 for any area; - HousesToSellFiltersRequest.at_least_room_number and HousesToSellFiltersRequest.at_least_chest_number: minimums; - HousesToSellFiltersRequest.skill_requested: a skill the house must offer, or 0 for any; - Houses
    • summary: Sets the search of the estate agency: which houses for sale to list, and in what order.
    • area: Game.House
    • 19 vues
  22. Smooth ·
    Asks the estate agency for one page of the houses for sale that match the current search. Kind request · Area Game.House TO SEE A PAGE OF HOUSES FOR SALE 1. Set the search first with HousesToSellFiltersRequest (the official client sends it, then this one for page 1). 2. Send HousesToSellRequest.page_index = the page you want. 3. The answer is HousesToSellEvent: that page's houses and the number of pages. The official client starts at page 1. Its next button stops at the last pa
    • summary: Asks the estate agency for one page of the houses for sale that match the current search.
    • area: Game.House
    • 17 vues
  23. Smooth ·
    Put a player's account on your ignore list, looked up by character name. Kind request · Area Game.Social Ignore a player: their account goes on your ignore list. TO SEND IT 1. Put the player in IgnoreRequest.player_search, a PlayerSearch: a character name goes in its by-name branch; an account (nickname#tag) goes in its by-account branch, nickname and tag apart. 2. Leave every other member unset. The server answers with IgnoreEvent: the added entry on success, or why it was refu
    • summary: Put a player's account on your ignore list, looked up by character name.
    • area: Game.Social
    • 20 vues
  24. Smooth ·
    Sets the share of experience your character keeps, from 0 to 100 percent. Kind request · Area Game.Character TO LIMIT THE EXPERIENCE YOUR CHARACTER RECEIVES 1. Send PlayerExperienceSetRequest.percentage = the share to keep, from 0 to 100. 100 removes the limit. 2. Wait for ServerExperienceModifierEvent: the official client takes the current limit only from that message, never from what it sent. The official client offers 0 to 100 in a number popup, and sends only when the value d
    • summary: Sets the share of experience your character keeps, from 0 to 100 percent.
    • area: Game.Character
    • 19 vues
  25. Smooth ·
    Move every item of your inventory into the open storage (bank). Kind request · Area Game.Exchange Moves items from your inventory into the storage while a storage (bank) is open. WHAT TO DO Send it with no content; any member the message declares is padding the official client leaves unset. Expect the storage and inventory update events in return. When you may send it Requires exchange_open inferred Related messages Nothing answers it - send it and move on inferred — the server repo
    • summary: Move every item of your inventory into the open storage (bank).
    • area: Game.Exchange
    • 6 vues

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