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Asterobot

Une application plein écran sur votre écran d'accueil avec notifications push, badges et plus encore.

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299 archives dans cette catégorie

  1. Smooth ·
    One friend: the account, its state, and its online character. Kind struct · Area Game.Contact One entry of FriendListEvent.friend. READ IT LIKE THIS 1. FriendInformation.account_tag names the account (see AccountTag). 2. FriendInformation.state says whether one of its characters is online (values not named yet; 0 is offline in beta). 3. When it is online, FriendInformation.online_information gives that character - see FriendInformation.FriendOnlineInformation. 4. The two int64 (ac
    • summary: One friend: the account, its state, and its online character.
    • area: Game.Contact
    • 4 vues
  2. Smooth ·
    A friend's character that is online now. Kind struct · Area Game.Contact The FriendInformation.online_information of a friend whose character is online. READ IT LIKE THIS 1. FriendInformation.FriendOnlineInformation.character_id and FriendInformation.FriendOnlineInformation.character_name identify the character. 2. FriendInformation.FriendOnlineInformation.status, FriendInformation.FriendOnlineInformation.guild, FriendInformation.FriendOnlineInformation.gender and FriendInformati
    • summary: A friend's character that is online now.
    • area: Game.Contact
    • 6 vues
  3. Smooth ·
    A fighter is killed by the fighter that performs the action. Kind struct · Area Game.Action The kill branch of GameActionFightEvent: the action's source killed a fighter. WHAT TO DO WHEN YOU RECEIVE IT 1. The killer is the enclosing event's source_id, not a member of this record. 2. Kill.target_id is the fighter that was killed. 3. Only the fight log changes: the fighter's actual death comes in its own Death action. 4. SEND NOTHING BACK. WHAT THE CLIENT DOES. Writes "<killer> ki
    • summary: A fighter is killed by the fighter that performs the action.
    • area: Game.Action
    • 4 vues
  4. Smooth ·
    One gift of the gift panel: its title and items, plus the unique ids of the items given. Kind struct · Area Game.Game.Action One gift shown in the gift panel. GroupedGameActionItems.action is the GameActionItem (title and items); GroupedGameActionItems.item_uids the unique ids of the inventory objects given. The official client builds one gift entry from each group. Not sent on its own — a record carried by GameActionItemListEvent.groups, never sent on its own. inferred Used by GameAction
    • summary: One gift of the gift panel: its title and items, plus the unique ids of the items given.
    • area: Game.Game.Action
    • 4 vues
  5. Smooth ·
    The healing one fighter gave during the fight. Kind struct · Area Game.Fight One block of DetailedStatistics: what the official end-of-fight statistics screen shows for one fighter. Read the members you need; every value is already final (per-turn and per-AP values are averages, sent as floats). The client shows each member under its own localization key: - total: ui.fightResult.healDealt - summon: ui.fightResult.bySummon - action_point: ui.fightResult.byActionPoint - per_turn: ui.figh
    • summary: The healing one fighter gave during the fight.
    • area: Game.Fight
    • 5 vues
  6. Smooth ·
    The healing one fighter received during the fight. Kind struct · Area Game.Fight One block of DetailedStatistics: what the official end-of-fight statistics screen shows for one fighter. Read the members you need; every value is already final (per-turn and per-AP values are averages, sent as floats). The client shows each member under its own localization key: - total: ui.fightResult.healReceived - summon: ui.fightResult.bySummon - per_turn: ui.fightResult.byTurn The fourth member (a rec
    • summary: The healing one fighter received during the fight.
    • area: Game.Fight
    • 4 vues
  7. Smooth ·
    Where something is: world coordinates, subarea and map id. Kind struct · Area Game.Common A location: MapExtendedCoordinates.map_id is the map to travel to, MapExtendedCoordinates.world_x / MapExtendedCoordinates.world_y its world-map coordinates and MapExtendedCoordinates.sub_area_id its subarea. A party member's record carries one, so a bot can follow it. Other declared members are never read by the client: ignore them. Not sent on its own — a record carried by other messages (party member
    • summary: Where something is: world coordinates, subarea and map id.
    • area: Game.Common
    • 5 vues
  8. Smooth ·
    A cell obstacle on the map (a door, a gate) and whether it is open or closed. Kind struct · Area Game.Gamemap One obstacle of the map: MapObstacle.cell_id is the cell it occupies, MapObstacle.state whether it is open or closed (beta: 0 opened, 1 closed). Treat a closed obstacle's cell as blocked when you compute a path. Not sent on its own — a record carried by MapComplementaryInformationEvent.obstacles, never sent on its own. inferred Used by MapComplementaryInformationEvent MapObstacle
    • summary: A cell obstacle on the map (a door, a gate) and whether it is open or closed.
    • area: Game.Gamemap
    • 5 vues
  9. Smooth ·
    Whether a map obstacle lets you walk through its cell. Kind enum · Area Game.Gamemap Carried by MapObstacle.state. Two values (beta: OBSTACLE_OPENED = 0, OBSTACLE_CLOSED = 1); they keep their obfuscated names here. What the official client does: for each obstacle of a MapObstacleUpdateEvent it sets the cell's walkable flag (ClientCellData.mov) to (state == 0), so 0 opens the cell and the other value closes it. A bot should treat the cell as walkable only for value 0. Not sent on its own — an
    • summary: Whether a map obstacle lets you walk through its cell.
    • area: Game.Gamemap
    • 4 vues
  10. Smooth ·
    An acquaintance's character that is online now. Kind struct · Area Game.Contact The AcquaintanceInformation.online of an acquaintance whose character is online. READ IT LIKE THIS 1. AcquaintanceInformation.OnlineInformation.character_id and AcquaintanceInformation.OnlineInformation.character_name identify the character. 2. AcquaintanceInformation.OnlineInformation.status is its availability, and AcquaintanceInformation.OnlineInformation.mood_smiley_id its mood smiley. 3. Ignore
    • summary: An acquaintance's character that is online now.
    • area: Game.Contact
    • 5 vues
  11. Smooth ·
    A paddock gauge effect on an item: the gauge's value and its cap. Kind struct · Area Game.Common An item effect branch of ObjectEffect; the official client turns it into its EffectInstancePaddockGauge effect. Not sent on its own — a branch of ObjectEffect, never sent on its own. inferred Used by ObjectEffect Fields #FieldTypeMeaningYou set it 1gauge_valueint32The gauge's current value. Stored into EffectInstancePaddockGauge.gaugeValue.never 3capint32The gauge's maximum. Stored into Eff
    • summary: A paddock gauge effect on an item: the gauge's value and its cap.
    • area: Game.Common
    • 4 vues
  12. Smooth ·
    A player fighter. The record is empty: the fighter's id is the character id. Kind struct · Area Game.Fight The player branch of FighterIdentity.kind: a player fighter. The record is empty: the fighter's id is the character id. Not sent on its own — a branch of FighterIdentity.kind, never sent on its own. inferred Used by FighterIdentity
    • summary: A player fighter. The record is empty: the fighter's id is the character id.
    • area: Game.Fight
    • 6 vues
  13. Smooth ·
    One fighter's action point or movement point statistics (the same record serves both). Kind struct · Area Game.Fight One block of DetailedStatistics: what the official end-of-fight statistics screen shows for one fighter. Read the members you need; every value is already final (per-turn and per-AP values are averages, sent as floats). The client shows each member under its own localization key: - dodged: ui.fightResult.dodged - not_dodged: ui.fightResult.notDodged - removed: ui.fightResu
    • summary: One fighter's action point or movement point statistics (the same record serves both).
    • area: Game.Fight
    • 6 vues
  14. Smooth ·
    A prism's alliance and state. Kind struct · Area Game.Common The PrismLocalizedInformation.prism of a prism. READ IT LIKE THIS 1. PrismInformation.alliance_information is the alliance that owns the prism (uid, tag, name, emblem) - see AllianceInformation. 2. PrismInformation.state is the prism's state. Its values are not named yet. 3. The other members (two timestamps, an optional count and a module/cristal record) are not named yet. Not sent on its own — it travels inside PrismLo
    • summary: A prism's alliance and state.
    • area: Game.Common
    • 6 vues
  15. Smooth ·
    One alliance prism: where it stands (sub-area, map, coordinates), its alliance and its state. Kind struct · Area Game.Common One prism, as carried by PrismListEvent and PrismAddOrUpdateEvent. READ IT LIKE THIS 1. PrismLocalizedInformation.sub_area_id is the sub-area the prism controls; the client keys its prism store by it, so a later PrismAddOrUpdateEvent for the same sub-area replaces the entry. 2. PrismLocalizedInformation.map_id and PrismLocalizedInformation.map_coordinates say wh
    • summary: One alliance prism: where it stands (sub-area, map, coordinates), its alliance and its state.
    • area: Game.Common
    • 8 vues
  16. Smooth ·
    Whether a treasure hunt start succeeded, and why not. Kind enum · Area Game.Treasure.Hunt Carried by TreasureHuntAnswerEvent.result. Every value is named after the popup the official client shows for it. Not sent on its own — an enum carried by TreasureHuntAnswerEvent.result, never sent on its own. inferred Used by TreasureHuntAnswerEvent Values ValueNumberMeaning ERROR_UNDEFINED0Refused for an unspecified reason. The client shows the generic ui.popup.impossible_action. ERROR_NO_QUEST_
    • summary: Whether a treasure hunt start succeeded, and why not.
    • area: Game.Treasure.Hunt
    • 7 vues
  17. Smooth ·
    A mount's parents effect on an item: the two parent ids. Kind struct · Area Game.Common An item effect branch of ObjectEffect; the official client turns it into its EffectInstanceRideParents effect. Not sent on its own — a branch of ObjectEffect, never sent on its own. inferred Used by ObjectEffect Fields #FieldTypeMeaningYou set it 1first_parentint32The first parent. Stored into EffectInstanceRideParents.firstParent.never 2second_parentint32The second parent. Stored into EffectInstanc
    • summary: A mount's parents effect on an item: the two parent ids.
    • area: Game.Common
    • 7 vues
  18. Smooth ·
    The shield points one fighter gave during the fight. Kind struct · Area Game.Fight One block of DetailedStatistics: what the official end-of-fight statistics screen shows for one fighter. Read the members you need; every value is already final (per-turn and per-AP values are averages, sent as floats). The client shows each member under its own localization key: - total: ui.fightResult.shieldDealt - summon: ui.fightResult.bySummon - per_turn: ui.fightResult.byTurn Two members are never s
    • summary: The shield points one fighter gave during the fight.
    • area: Game.Fight
    • 7 vues
  19. Smooth ·
    The shield points one fighter received during the fight. Kind struct · Area Game.Fight One block of DetailedStatistics: what the official end-of-fight statistics screen shows for one fighter. Read the members you need; every value is already final (per-turn and per-AP values are averages, sent as floats). The client shows each member under its own localization key: - total: ui.fightResult.shieldReceived - summon: ui.fightResult.bySummon - per_turn: ui.fightResult.byTurn Two members are
    • summary: The shield points one fighter received during the fight.
    • area: Game.Fight
    • 8 vues
  20. Smooth ·
    A summoned fighter, with the fighter that summoned it. Kind struct · Area Game.Fight The summon branch of FighterIdentity.kind: a summoned fighter, with the fighter that summoned it. Read summoner to find who summoned it; ignore the unnamed int32. Not sent on its own — a branch of FighterIdentity.kind, never sent on its own. inferred Used by FighterIdentity Fields #FieldTypeMeaningYou set it 2summonerFighterIdentityThe fighter that summoned it (any kind of fighter). A FighterIdentity.
    • summary: A summoned fighter, with the fighter that summoned it.
    • area: Game.Fight
    • 9 vues
  21. Smooth ·
    A flag you placed during a treasure hunt. Kind struct · Area Game.Treasure.Hunt One element of TreasureHuntEvent.flags: the map you flagged for one step and the flag's state. Its members are not named yet (three int64 and one enum; beta: map_id and state OK / WRONG / UNKNOWN). Not sent on its own — a record carried by TreasureHuntEvent, never sent on its own. inferred Used by TreasureHuntEvent No fields you may set.
    • summary: A flag you placed during a treasure hunt.
    • area: Game.Treasure.Hunt
    • 9 vues
  22. Smooth ·
    Portal details of a treasure hunt reached through a portal. Kind struct · Area Game.Treasure.Hunt Carried by TreasureHuntEvent.portal. The official client reads the portal kind from it and shows the portal's name in the hunt widget. Its member is not named yet. Not sent on its own — a record carried by TreasureHuntEvent, never sent on its own. inferred Used by TreasureHuntEvent No fields you may set.
    • summary: Portal details of a treasure hunt reached through a portal.
    • area: Game.Treasure.Hunt
    • 11 vues
  23. Smooth ·
    One revealed step of a treasure hunt: a direction to follow, a fight, or the final dig. Kind struct · Area Game.Treasure.Hunt One element of TreasureHuntEvent.known_steps. Exactly one branch of its oneof is set: follow a direction to a point of interest, to an NPC hint, or for a number of maps; fight; or dig. The branches are not named yet; their members are a Direction and an int32 (the point-of-interest label, the NPC or the map count), or nothing for the fight and the dig. Not sent on its
    • summary: One revealed step of a treasure hunt: a direction to follow, a fight, or the final dig.
    • area: Game.Treasure.Hunt
    • 10 vues
  24. Smooth ·
    Which kind of treasure hunt a message is about. Kind enum · Area Game.Treasure.Hunt The kind of treasure hunt (TreasureHuntAnswerEvent.quest_type and the other treasure hunt messages). Beta declares CLASSIC = 0, PORTAL = 1, LEGENDARY = 2; the values keep their obfuscated names here. Echo the value you received when you send a hunt request. Not sent on its own — an enum carried by every treasure hunt message, never sent on its own. inferred Used by TreasureHuntAnswerEvent TreasureHuntDigA
    • summary: Which kind of treasure hunt a message is about.
    • area: Game.Treasure.Hunt
    • 9 vues

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