Kind request · Area Game.Social
One of the social "warn me when..." toggles the client mirrors to the server. THE SERVER HAS TO BE TOLD because it is the side that decides whether to push the notification; the client cannot honour the setting locally.
IT IS SENT IMMEDIATELY ON EVERY FLIP, WITH NO DEBOUNCE. The option lives in Options -> General, in the Social block. Flipping it publishes a one-boolean event that a writer turns straight into this message. A script that toggles this in a loop produces a burst of requests that no human interaction could.
SEND IT ONLY WHEN THE SETTING ACTUALLY CHANGES. It is a persisted client option replayed verbatim, not a query and not a subscription.
When you may send it
Requires character_loaded observed Raised by: the player flips the toggle in Options -> General, Social block proven Related messages
Nothing answers it - send it and move on it mirrors a stored client option to the server; no dumped build has a matching acknowledgement message Fields
#FieldTypeMeaningYou set it 1enableboolTrue to be notified when a mutual contact comes online; false to suppress it.
The persisted client option, replayed verbatim.required
- summary: Turns on or off the notification shown when a mutual contact logs in.
- area: Game.Social
- 62 vues