Kind struct · Area Game.Character.Management
The type is Ankama's and is proven by the accessor several client consumers use to reach it.
gender IS NAMED. It is the character's Gender; together with the class id from CharacterInformation it is what selects the character's portrait.
THE COMPLEMENT IS A ONEOF - AT MOST ONE BRANCH IS SET, and which one depends on the message carrying the character:
- CharacterBaseInformation.epic_information (CharacterEpicInformation): epic-mode death state; - CharacterBaseInformation.party_member_information (PartyMemberInformation): the character as a member of your party; - CharacterBaseInformation.party_invitation_member_information (PartyInvitationMemberInformation): the character as a member of a party inviting you.
Branch on the one that is set; in the character list none is (observed).
Not sent on its own — it is only ever a branch of CharacterInformation. inferred
Used by
CharacterInformation Fields
#FieldTypeMeaningYou set it 4genderGenderThe character's gender.
Portraits are keyed by class id followed by this value: Head_<class id><gender>.never 1epic_informationCharacterEpicInformationEpic-mode death state, on epic servers.
A CharacterEpicInformation: the oneof branch whose nested type the type-name table spells CharacterEpicInformation.never 2party_invitation_member_informationPartyInvitationMemberInformationThe character as a member of a party inviting you.
A PartyInvitationMemberInformation: the oneof branch whose nested type the type-name table spells PartyInvitationMemberInformation.never 3party_member_informationPartyMemberInformationThe character as a member of your party.
A PartyMemberInformation: the oneof branch whose nested type the type-name table spells PartyMemberInformation.never
- summary: A branch of the character look carrying the character's gender and one of three optional complements.
- area: Game.Character.Management
- 68 vues